Use it

Tools for the session, not the pitch deck.

Three prompt generators made from curated local lists, plus free external tools with a clear classroom reason. Nothing here calls AI.

Curated local generator · No AI

Game idea generator

A starting point for rapid concepts. Keep the combination that creates a design problem worth solving; reroll the rest.

GenreTurn-based tactics
SettingUnderground food market
Core mechanicRedirecting sound
ConstraintA five-minute play session
AudiencePlayers new to games
TwistYou are preparing the level for the next player

Free external tools

Useful because they solve a teaching problem.

Each guide explains the classroom value, level fit and original source.

Free toolLevel Design

Dungeon Scrawl for fast level plans

A quick browser-based map tool for thinking about route, space and encounter layout before opening a full game engine.

Free toolGame Design

Twine for branching prototypes

An open-source tool for making and testing nonlinear interactive stories in the browser or desktop app.

Free tool3D Art

Blender for game-art practice

A free, open-source 3D suite covering modelling, UVs, materials, rigging, animation and export workflows.

Free toolGame Engines

Godot for small complete games

A free, open-source 2D and 3D engine that is well suited to small prototypes and seeing a whole game structure.

Free toolProduction / Pre-production

GitHub Desktop for visible version control

A graphical Git client that makes changes, commits, branches and history easier to see during an introduction.

Free toolProgramming

Visual Studio Code for readable scripting

A free cross-platform code editor with navigation, debugging and extension support for common classroom languages.