Use it

Tools for the session, not the pitch deck.

Three prompt generators made from curated local lists, plus free external tools with a clear classroom reason. Nothing here calls AI.

Curated local generator · No AI

Client brief generator

Fictional practice briefs whose independence, ambiguity and technical demands rise with the selected study level. These are not awarding-body criteria.

ClientA museum learning team
DeliverableA systems prototype supported by playtest findings
AudiencePlayers who prefer short replayable sessions
ThemeBelonging
Technical constraintSupport keyboard and controller for the core interaction
ContextThe client will review two milestones before the final build
Stretch goalProfile and improve one measurable performance problem

Free external tools

Useful because they solve a teaching problem.

Each guide explains the classroom value, level fit and original source.

Free toolLevel Design

Dungeon Scrawl for fast level plans

A quick browser-based map tool for thinking about route, space and encounter layout before opening a full game engine.

Free toolGame Design

Twine for branching prototypes

An open-source tool for making and testing nonlinear interactive stories in the browser or desktop app.

Free tool3D Art

Blender for game-art practice

A free, open-source 3D suite covering modelling, UVs, materials, rigging, animation and export workflows.

Free toolGame Engines

Godot for small complete games

A free, open-source 2D and 3D engine that is well suited to small prototypes and seeing a whole game structure.

Free toolProduction / Pre-production

GitHub Desktop for visible version control

A graphical Git client that makes changes, commits, branches and history easier to see during an introduction.

Free toolProgramming

Visual Studio Code for readable scripting

A free cross-platform code editor with navigation, debugging and extension support for common classroom languages.