Use the Blender Manual as a working reference
The maintained official reference for interface, modelling, materials, animation, rendering and file workflows.
Learn it · Teach it
The creator teaches the topic. Curricly tells you what matters, what to try next and how the resource could work in class.
The maintained official reference for interface, modelling, materials, animation, rendering and file workflows.
Epic's practical introduction to viewport navigation, levels, actors, basic geometry, lighting and playtesting.
Epic's guided first Blueprint: components, collision, an event graph and reusable launch-pad behaviour.
Unity's guided beginner pathway through projects, editor navigation, GameObjects, scene building, scripting, audio, cameras and publishing.
A step-by-step official tutorial covering project structure, player movement, enemies, score and a complete small game loop.
A short official exercise introducing repositories, branches, commits and pull requests.
A free online explanation of local, centralised and distributed version control and the problems each approach addresses.
A free, critical and practical online book covering process, layout, blockout, scripting, lighting, level studies and teaching notes.
Bob Nystrom's complete free-to-read web book on organising game code with practical patterns and trade-offs.