Learn it · Teach it

Good resources, made easier to use.

The creator teaches the topic. Curricly tells you what matters, what to try next and how the resource could work in class.

Guided resource3D Art

Use the Blender Manual as a working reference

The maintained official reference for interface, modelling, materials, animation, rendering and file workflows.

Guided resourceLevel Design

Unreal Level Designer Quick Start

Epic's practical introduction to viewport navigation, levels, actors, basic geometry, lighting and playtesting.

Guided resourceProgramming

Unreal Blueprints Quick Start

Epic's guided first Blueprint: components, collision, an event graph and reusable launch-pad behaviour.

Guided resourceGame Engines

Unity Essentials pathway

Unity's guided beginner pathway through projects, editor navigation, GameObjects, scene building, scripting, audio, cameras and publishing.

Guided resourceGame Engines

Godot: Your first 2D game

A step-by-step official tutorial covering project structure, player movement, enemies, score and a complete small game loop.

Guided resourceProduction / Pre-production

GitHub Skills: Introduction to GitHub

A short official exercise introducing repositories, branches, commits and pull requests.

Guided resourceProduction / Pre-production

Pro Git: About Version Control

A free online explanation of local, centralised and distributed version control and the problems each approach addresses.

Guided resourceLevel Design

The Level Design Book

A free, critical and practical online book covering process, layout, blockout, scripting, lighting, level studies and teaching notes.

Guided resourceProgramming

Game Programming Patterns

Bob Nystrom's complete free-to-read web book on organising game code with practical patterns and trade-offs.