Free tool · Game Design

Twine for branching prototypes

An open-source tool for making and testing nonlinear interactive stories in the browser or desktop app.

Level
Level 1 · Level 2 · Level 3 · HE
Useful for
Learn it · Teach it · Use it
Time
5 min
Twine

Free and open source. Curricly links to the original website.

Open original tool ↗

What it does

Links passages into an interactive nonlinear structure. A basic story needs no code, while variables, conditions, CSS and JavaScript can extend it later.

Why a Games educator might care

Learners can test choices, information and consequence before engine setup or art production. The visible passage map also makes an unwieldy branch structure easier to discuss.

Good for

  • Branching dialogue and narrative prototypes
  • Testing choice wording and consequence
  • Introducing variables and conditions in context
  • Planning onboarding or conversation flow

Classroom idea

Build a five-passage choice where both routes reuse one location but change what the player knows. Swap, play silently and identify any choice whose consequence was impossible to anticipate.

Level suggestions

Level 1

Create three linked passages with one meaningful choice and a clear ending.

Level 2

Reuse one passage and add a variable that records an earlier choice.

Level 3

Test whether choices communicate risk without revealing every consequence.

HE

Model a systemic dialogue problem and analyse branch growth, state and replayability.

Limitations

Twine can make a polished web story, but it does not test 3D movement, spatial level design or a full engine pipeline. Browser storage should not be treated as the only copy of assessed work.

Licence
GPL-3.0 applies to Twine application source code.

Keep moving

ActivityGame Design

Mechanic Mashup

Combine an unusual mechanic and genre, then turn the novelty into one playable rule rather than a page of lore.