Games library

Browse without the link dump.

Filter a small, edited collection by what you teach and what you need. The goal is a useful choice, not endless results.

32 useful results — showing the first 12

Explainer3D Art

Topology without the waffle

A quick way to explain why the arrangement of edges matters without turning topology into a list of rules.

ExplainerLevel Design

Greybox before art

Use simple geometry to test scale, route and timing while changes are still cheap.

ExplainerGame Engines

Choose an engine for the learning job

Compare engines against the task, machines, teaching time and intended progression rather than arguing for one universal winner.

GuideProduction / Pre-production

The one-page pre-production check

A short planning structure that exposes risk and scope before learners disappear into asset production.

Guided resource3D Art

Use the Blender Manual as a working reference

The maintained official reference for interface, modelling, materials, animation, rendering and file workflows.

Guided resourceLevel Design

Unreal Level Designer Quick Start

Epic's practical introduction to viewport navigation, levels, actors, basic geometry, lighting and playtesting.

Guided resourceProgramming

Unreal Blueprints Quick Start

Epic's guided first Blueprint: components, collision, an event graph and reusable launch-pad behaviour.