Subject 01 · Available now

Games Development

Six sensible areas. Four ways in. Enough useful material to plan or refresh a lesson without turning Curricly into another giant resource list.

Game DevelopmentChoose an area to reveal a few useful subtopics. This is navigation, not a rigid prerequisite map.

Mechanics, systems, player experience, prototyping and balancing.

ModellingUVsTexturingMaterialsLightingEnvironment artCharacter art
Open 3D Art

Blockouts, player flow, navigation, encounters and pacing.

Practical Unreal and Unity workflows without chasing every feature.

Fundamentals, gameplay scripting, debugging and readable code.

Planning, briefs, teamwork, version control and portfolio presentation.

Choose the job

What do you need to do?

Browse everything

The map

Six areas, not fifty categories.

01Games

Game Design

Mechanics, systems, player experience, prototyping and balancing.

02Games

3D Art

Modelling, UVs, materials, lighting and realtime asset workflows.

03Games

Level Design

Blockouts, player flow, navigation, encounters and pacing.

04Games

Game Engines

Practical Unreal and Unity workflows without chasing every feature.

05Games

Programming

Fundamentals, gameplay scripting, debugging and readable code.

06Games

Production / Pre-production

Planning, briefs, teamwork, version control and portfolio presentation.

Good starting points

Explainer3D Art

Topology without the waffle

A quick way to explain why the arrangement of edges matters without turning topology into a list of rules.

ExplainerLevel Design

Greybox before art

Use simple geometry to test scale, route and timing while changes are still cheap.

Guided resource3D Art

Use the Blender Manual as a working reference

The maintained official reference for interface, modelling, materials, animation, rendering and file workflows.

Guided resourceProgramming

Unreal Blueprints Quick Start

Epic's guided first Blueprint: components, collision, an event graph and reusable launch-pad behaviour.

Subject 02 · Later

Animation is coming next.

We are building Games properly first. The content model already supports another subject without mixing half-finished Animation pages into this library.