Use it

Activities that get the room doing something.

Each one is short enough to understand quickly and specific enough to run. Adaptations help you pitch the same core idea at different levels.

ActivityLevel Design

Bad Level Challenge

Diagnose a deliberately poor layout, rank the problems and improve the smallest part that would make the biggest difference.

ActivityLevel Design

No-HUD Navigation

Guide a player with layout, composition, landmarks and contrast rather than objective arrows or spoken directions.

Activity3D Art

Primitive Prop Sprint

Make a recognisable prop from basic primitives, then improve its silhouette before adding small detail.

ActivityGame Design

Mechanic Mashup

Combine an unusual mechanic and genre, then turn the novelty into one playable rule rather than a page of lore.

ActivityProduction / Pre-production

Peer Critique Cards

Structured prompts that keep peer feedback specific, evidenced and useful to the next production decision.