Explainer · Level Design

Greybox before art

A greybox is not an unfinished environment. It is a fast model of the player's route, choices and timings.

Level
Level 1 · Level 2 · Level 3 · HE
Useful for
Learn it · Teach it
Time
4 min

Test the questions art cannot answer

  • Can the player read the main route from useful viewpoints?
  • Do spaces support the intended movement and encounter distances?
  • Where does the pace change, and is that deliberate?

Keep it readable

Use a tiny material palette for function: traversable space, danger, cover, locked route and destination. Colour should explain the test, not decorate it.

Know when to move on

Add art after repeated playtests stop causing major layout changes. The aim is not to perfect grey boxes; it is to answer the risky design questions early.

The useful bitThe best time to move a wall is before somebody has spent three hours texturing it.
Try next

Build one route from twelve shapes, test it with another person, then change only what the test revealed.

Keep moving

Guided resourceLevel Design

Unreal Level Designer Quick Start

Epic's practical introduction to viewport navigation, levels, actors, basic geometry, lighting and playtesting.

Guided resourceLevel Design

The Level Design Book

A free, critical and practical online book covering process, layout, blockout, scripting, lighting, level studies and teaching notes.