Guided resource · Level Design

The Level Design Book

A free, critical and practical online book covering process, layout, blockout, scripting, lighting, level studies and teaching notes.

Level
Level 3 · HE
Useful for
Learn it · Teach it
Time
25 min
Original resource

The Level Design Book · Robert Yang and contributors · The Level Design Book

Open original resource ↗

Free. Checked 9 August 2026.

Before you start

Read the page status and credits. Some sections are deliberately unfinished and externally credited examples retain their own rights.

Key things to watch for

  • Level design as an iterative process rather than environment decoration
  • The distinction between layout, blockout and environment art
  • Examples that connect theory to a specific level
  • Where the author signals debate, context or an unfinished section

Don’t worry about this yet

Do not send beginners through the whole book. One short page plus one practical observation is enough to start.

Try this afterwards

Choose a familiar game space and sketch its critical path, optional routes, landmarks and pace changes from memory, then check against footage or play.

Teaching idea

Give groups different pages—layout, blockout, lighting or studies—and ask each to produce one testable question for the same greybox.

Next step

Apply the question in Bad Level Challenge or No-HUD Navigation.

Licence
CC BY-NC-SA 4.0 applies to The Level Design Book except separately credited material.

Keep moving

ExplainerLevel Design

Greybox before art

Use simple geometry to test scale, route and timing while changes are still cheap.

Guided resourceLevel Design

Unreal Level Designer Quick Start

Epic's practical introduction to viewport navigation, levels, actors, basic geometry, lighting and playtesting.