Area 03

Level Design

Blockouts, player flow, navigation, encounters and pacing.

BlockoutPlayer flowNavigationEncounter designEnvironmental guidancePacing

Choose the job

What do you need from Level Design?

Edited library

Start with these.

10 focused entries currently cover this area.

Refine by level or need
ExplainerLevel Design

Greybox before art

Use simple geometry to test scale, route and timing while changes are still cheap.

Guided resourceLevel Design

Unreal Level Designer Quick Start

Epic's practical introduction to viewport navigation, levels, actors, basic geometry, lighting and playtesting.

Guided resourceGame Engines

Unity Essentials pathway

Unity's guided beginner pathway through projects, editor navigation, GameObjects, scene building, scripting, audio, cameras and publishing.

Guided resourceLevel Design

The Level Design Book

A free, critical and practical online book covering process, layout, blockout, scripting, lighting, level studies and teaching notes.

ActivityLevel Design

Bad Level Challenge

Diagnose a deliberately poor layout, rank the problems and improve the smallest part that would make the biggest difference.

ActivityLevel Design

No-HUD Navigation

Guide a player with layout, composition, landmarks and contrast rather than objective arrows or spoken directions.

ActivityProduction / Pre-production

Peer Critique Cards

Structured prompts that keep peer feedback specific, evidenced and useful to the next production decision.

Free toolLevel Design

Dungeon Scrawl for fast level plans

A quick browser-based map tool for thinking about route, space and encounter layout before opening a full game engine.