Greybox before art
Use simple geometry to test scale, route and timing while changes are still cheap.
Area 03
Blockouts, player flow, navigation, encounters and pacing.
Choose the job
Edited library
10 focused entries currently cover this area.
Use simple geometry to test scale, route and timing while changes are still cheap.
A practical sequence for showing how composition, contrast, landmarks and space guide attention.
Epic's practical introduction to viewport navigation, levels, actors, basic geometry, lighting and playtesting.
Unity's guided beginner pathway through projects, editor navigation, GameObjects, scene building, scripting, audio, cameras and publishing.
A free, critical and practical online book covering process, layout, blockout, scripting, lighting, level studies and teaching notes.
Diagnose a deliberately poor layout, rank the problems and improve the smallest part that would make the biggest difference.
Guide a player with layout, composition, landmarks and contrast rather than objective arrows or spoken directions.
Structured prompts that keep peer feedback specific, evidenced and useful to the next production decision.
A quick browser-based map tool for thinking about route, space and encounter layout before opening a full game engine.