Area 02

3D Art

Modelling, UVs, materials, lighting and realtime asset workflows.

ModellingUVsTexturingMaterialsLightingEnvironment artCharacter art

Choose the job

What do you need from 3D Art?

Edited library

Start with these.

9 focused entries currently cover this area.

Refine by level or need
Explainer3D Art

Topology without the waffle

A quick way to explain why the arrangement of edges matters without turning topology into a list of rules.

Guided resource3D Art

Use the Blender Manual as a working reference

The maintained official reference for interface, modelling, materials, animation, rendering and file workflows.

Activity3D Art

Primitive Prop Sprint

Make a recognisable prop from basic primitives, then improve its silhouette before adding small detail.

ActivityProduction / Pre-production

Peer Critique Cards

Structured prompts that keep peer feedback specific, evidenced and useful to the next production decision.

Free tool3D Art

Blender for game-art practice

A free, open-source 3D suite covering modelling, UVs, materials, rigging, animation and export workflows.

Keep current3D Art

Blender 5.2 LTS is available

Blender 5.2 LTS adds EEVEE improvements, Cycles texture caching, remote asset libraries, and updates to the Video Sequencer and compositor. Fixes are planned through July 2028.

Keep currentGame Engines

Unreal Engine 5.8 is now available

The release introduces experimental Mesh Terrain and MCP support, expands worldbuilding, animation, MetaHuman and virtual-production workflows, and moves several features to Production Ready.