Keep current · Game Engines
Godot 4.7 adds new rendering, asset and publishing tools
Godot 4.7 adds HDR output, AreaLight3D, Asset Store integration, Android export and publishing support through GABE, alongside 2D, 3D and editor improvements.
Published 18 June 2026. Source checked 2026-08-09.
Read the official source ↗What changed
Godot 4.7 adds HDR output, AreaLight3D, Asset Store integration, Android export and publishing support through GABE, alongside 2D, 3D and editor improvements.
Curricly teaching perspective
The update broadens Godot's current rendering, asset and Android publishing routes. For teaching, the useful question is whether one change removes a real classroom obstacle—not whether every new feature needs a slide.
Suggested action
Worth introducing. Test an existing small project in a copy, check the export path you actually teach, and update handouts only where learner actions have genuinely changed.
Keep moving
Useful next steps.
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Compare engines against the task, machines, teaching time and intended progression rather than arguing for one universal winner.
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Unity's guided beginner pathway through projects, editor navigation, GameObjects, scene building, scripting, audio, cameras and publishing.
Godot: Your first 2D game
A step-by-step official tutorial covering project structure, player movement, enemies, score and a complete small game loop.