Debug Blueprints without adding random wires
A calm four-step routine for checking events, values, branches and the object actually receiving the call.
Area 05
Fundamentals, gameplay scripting, debugging and readable code.
Choose the job
Edited library
13 focused entries currently cover this area.
A calm four-step routine for checking events, values, branches and the object actually receiving the call.
Epic's guided first Blueprint: components, collision, an event graph and reusable launch-pad behaviour.
Unity's guided beginner pathway through projects, editor navigation, GameObjects, scene building, scripting, audio, cameras and publishing.
A step-by-step official tutorial covering project structure, player movement, enemies, score and a complete small game loop.
A short official exercise introducing repositories, branches, commits and pull requests.
A free online explanation of local, centralised and distributed version control and the problems each approach addresses.
Bob Nystrom's complete free-to-read web book on organising game code with practical patterns and trade-offs.
An open-source tool for making and testing nonlinear interactive stories in the browser or desktop app.
A free, open-source 2D and 3D engine that is well suited to small prototypes and seeing a whole game structure.