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Games Development
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Plan
What are you teaching?
Game Design
Mechanics, systems, player experience, prototyping and balancing.
3D Art
Modelling, UVs, materials, lighting and realtime asset workflows.
Level Design
Blockouts, player flow, navigation, encounters and pacing.
Game Engines
Practical Unreal and Unity workflows without chasing every feature.
Programming
Fundamentals, gameplay scripting, debugging and readable code.
Production / Pre-production
Planning, briefs, teamwork, version control and portfolio presentation.