Area 01

Game Design

Mechanics, systems, player experience, prototyping and balancing.

MechanicsSystemsPlayer experiencePrototypingDocumentationBalancing

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Edited library

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11 focused entries currently cover this area.

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GuideProduction / Pre-production

The one-page pre-production check

A short planning structure that exposes risk and scope before learners disappear into asset production.

Guided resourceGame Engines

Godot: Your first 2D game

A step-by-step official tutorial covering project structure, player movement, enemies, score and a complete small game loop.

Guided resourceLevel Design

The Level Design Book

A free, critical and practical online book covering process, layout, blockout, scripting, lighting, level studies and teaching notes.

Guided resourceProgramming

Game Programming Patterns

Bob Nystrom's complete free-to-read web book on organising game code with practical patterns and trade-offs.

ActivityGame Design

Mechanic Mashup

Combine an unusual mechanic and genre, then turn the novelty into one playable rule rather than a page of lore.

ActivityProduction / Pre-production

Peer Critique Cards

Structured prompts that keep peer feedback specific, evidenced and useful to the next production decision.

Free toolLevel Design

Dungeon Scrawl for fast level plans

A quick browser-based map tool for thinking about route, space and encounter layout before opening a full game engine.